Yes, that would probably be a good idea. How about changing the first paragraph on how to use DDIE from;

[color:"orange"]When you run the program, you need to open the file named "items.000" in the save game folder you wish to modify (each save is a subfolder in the '..\Divine Divinity\Run\savegames' folder where you installed the game). Initially you will have to browse to the saved game folder, but after that the program will remember the last accessed folder. Also, while in the game you should make a note of the name of any items you wish to edit (and maybe some of the stats, to tell the difference between similarly named items).[/color]

to

Before running the item editor, while in the game, you need to make a note of the name of any items you wish to edit (and maybe some of the stats, to tell the difference between similarly named items). The item editor will list all items found in the items.000 file, which will contain items in your inventory, stashed in chests or just possible items that you have not found yet (a new game has about 500 items listed). Also, you should save under a new name so you can easily revert to a point before experimenting, if you should need or wish to do so.

After running the program, you need to open the "items.000" file in the save game folder you wish to modify (that name will already be the default in the 'Open' dialog box). Each save is a subfolder in the '..\Divine Divinity\Run\savegames' folder where you installed the game. Initially you will have to browse to the desired folder, but after that the program will remember the last accessed folder. If you wish, you could even place the DDIE.exe program in the 'savegames' folder for easier browsing (when first started, or program fails to find the last accessed folder, it defaults to the folder it is in).