[color:"orange"]3) Really? <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> I prefer classes. They are more focused and regimented, and IMO better done.[/color]

Fair enough. I like the option to be whatever I want to be. You can create classes of your own. In real life, I am knowledgable in both computerisation and spirituality. They're very conflicting attributes, but I use both to my advantage. With a free form skill system, you can still put restrictions on it to encourage class designs (attribute requirement, skill prerequesits, etc.).

But again, each to their own.

[color:"orange"]5) hmmm....Something more than that. For instance, an Archmage can bend magic at will. Prestige classes should give attribute bonuses and exclusive skills and abilities. The Prelate could be a master knight for instance, with good mounting bonuses and powerful light powers....and a holy sword. The Blademistress could be a brutal and very tough female fighter class. It would add to the fun of leveling, making it less monotonous. It would also allow the character to command respect and gain benefits. A Healer, for instance, would be welcome anywhere.[/color]

I see. How would you become a prestiege class? What would stop you from becoming multi-prestigous? Perhaps just a simple lack of skill points to go around?

[color:"orange"]6) Yep, it would. It would affect speaking abilities. Judgement would affect ur morality, ur ability to make life/death decisions, ur reasoning and ur ethos (basically a sage/ priestly stat)[/color]

Judgement sounds more like a role-playing attribute rather than a character attribute. I tend to make the moral decissions based on what I want the character to be, not on what the game tells me to make them on.

[color:"orange"]10) What do u think about high heels as a weapon btw?[/color]

Stilletos... Not until weapon-less fighting becomes a possibility. So long as they add Spiked Gauntlets and the such as well. What's the male equivilent? Can males wear them? (Do you want chainmail bikinis as well? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />)

[color:"orange"]12) Hmmm....we will see then. What do u think of magic bolts btw?[/color]

What are they exactly?

[color:"orange"]19) it was too mundane (same amount of stat and skill pts per level). U should gain few skill and stat pts, than more as u go on. It should be more D&Desque than Diabloesque I think.[/color]

I hate to say, but D&D is very rigerous in how many points you get to spend, and on what. You get x skill points per level, one feat per three levels, and one attribute point per four levels. Aside from the scale, it sounds the same as Diablo.