[color:"orange"]1) Skills, yes. Vocation, no. Multiclassing would allow that, but even in real life though u can diversify ur skills, diversifying what u do as a job is more difficult. Thus I suggest keep the classes and add multiclassing. Or if it is a free class system, then at least if u specialise as a wizard (taking mage skills) then at least ppl should recognise u as a wizard, or if u take rogue skills then recognise u as a rogue....otherwise its not the same. I like my character being called sir/lady wizard <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />[/color]
I get you now. Because I work in an office, I shouldn't be albe to learn the brick-laying skill. Unless I get a second job as a builder. That makes sense.
[color:"orange"]2) Through training and fulfilling the necessary criteria (levels, skills, stats, quests etc.). U could become multiple prestigious, but it would be an awesome feat to perform, and far too difficult, as each Pr. Class would require too much for u to take another. They would be focused and geared, and so would require a considerable amount of devotion. It would offer unique powers and quests, as well as treatment. Evil pr classes would offer the power, and wealth, yet damage your reputation (make u infamous). Through pr classes you could enter exclusive organisations. What do you say?[/color]
I forgot about that: skill requirements. That would make it near impossible to multi-prestige-class.
Prestige classes could have entry like at the Archer's Guild. Firstly, you must be a member of the guild for some time in training. Then you must meet the minimum requirements of the class (told to you upon entry to the Guild). Then you pay the hefty advanced training fee. Then you become a Prestige Class. You now have access to unique skills, equipment and services.
Another thing I noticed but forgot to mention. This ties in with the other career ideas you had (aristocrats, guilds, etc.) Those careers are essentially plot-based Prestige Classes. You must devote some of your training to the career if you are to make any progress in it. It could be interesting to see how it works in terms of gameplay...
[color:"orange"]3)Judgement would add more dialogue options and allow more ethical decisions. It is a rplaying stat, and it would also dictate how much Spiritual Resistance u would have and how much will power (against domination)[/color]
I can see how it would open more speech options. That could be good. So is it more of an alignment thing? I don't see why it should tie into Spiritual Resistance. The most moralistic and ethical people can still be charmed or knocked out cold. I think Will Power should be a separate attribute. Unethical barbarians can still resist mind-altering powers with training.
[color:"orange"]4)Read above, I suggested unarmed fighting. Yes, stilletos <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> They are nasty things. Especially steel crafted ones. Like those the Mistresses in Dungeon Keeper 2 had, if u are familiar with it. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Claws, gauntlets, the whole works! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And if males wanted to wear them, go ahead! :P If they can balance themselves lol (women are built for better balance, so its easier for them...well the average woman is anyway). I thought something like bladeboots for guys (and girls who are interested).[/color]
<drool> Dungeon Keeper 2... Second favourite game behind StarTopia. I think they'd be a fine weapon.
[color:"orange"]5)Bolts (spheres) of pure energy (elemental or otherwise) that do low damage in the start and more later, and are ranged. They come from handling an abundance of magical energies....My invention <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> They would be cool for mages and the like.[/color]
Does that mean you have limited control over them? What would cause an over abbundance of magical energy? How would it affect non-mages?
[color:"orange"]6)True, true <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I prefer D&D though...except the weighted points....I hate those.....Luckily Icewind Dale 2 didnt use 'em. [/color]
Weighted points?
So what's the difference between D&D and Diablo in terms of levelling?