Good to see we're on the same wavelength! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
[color:"orange"]Prestige classes...[/color]
Like it describes in the D&D manual: To become an Assassin, you must assassinate someone for the sole purpose of joining the guild.
[color:"orange"]3) True, true. Will power would be seperate, maybe a skill (nah...trait I would say- traits and skills should be seperate, something like feats and skills in D&D) perhaps.[/color]
I'm happy with it being Spirit Resistance, as it is now. It makes sense to be on par with resistances.
[color:"orange"]What u refer to additionally is allignemnt, but that is something u develop along the game, regardless of ethics. U could be good, but have awful judgement. Heart's in the right place, that kind of thing.[/color]
Makes sense. I still think it's a little restrictive, though.
[color:"orange"]5)No, what I mean is that the energy flows so easily through mages, like water flows down a river. They can use it on volition, higher levels, as a ranged attack.[/color]
Perhaps a low power magical attack that has low requirements to begin with and average mana usage. At higher levels, the requirements rise dramatically, but the mana usage drops quickly until it hits zero. At the top level you have an unlimited (albiet relatively weak) magical attack. Or a variation: the mana usage hits zero at level 3 (out of 5) and the damage starts to increase. Is that what you're thinking?
[color:"orange"]6) It means every point u buy after a certain number costs more, and u dont gain points per level...[/color]
You're thinking like character creation in Neverwinter Nights? You have so many points to spend, but increasing individual stats greatly drains your points more quickly. It's a very hard thing to balance. It also depends on how easy you want to make the game. In pen & paper games, the DMs generally don't let you save your game, so they make the characters a little stronger so that they survive longer. In computer games, players are expected to save and try things out (or rather, it's expeted that they will). So the rules compensate by making character generation tighter. But you're right, it comes down to personal preference.