Yep <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
1) Something along those lines <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Though this is not a D&D game. Then again, they need not be limited only to a D&D game. If they could implement the features I suggest, it would only improve the game.
2) Very well <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
3) Not really. u define ur allignment through ur actions <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Deity selection would also be a nice game feature btw!!!! Especially for cleric types.
4) The latter. First it does very low damage, and it increases with levels and skills devoted to it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
No mana cost
5) Tighter character generation only works against development. It is only logical that with experience u will become better (stronger, more clever etc.). Weighted systems to me are frustrating, so yeah, I guess it does come down to personal preferences.
Elhan
Last edited by Elhan; 05/01/04 11:17 PM.