Yep <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

1) Something along those lines <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Though this is not a D&D game. Then again, they need not be limited only to a D&D game. If they could implement the features I suggest, it would only improve the game.

2) Very well <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

3) Not really. u define ur allignment through ur actions <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Deity selection would also be a nice game feature btw!!!! Especially for cleric types.

4) The latter. First it does very low damage, and it increases with levels and skills devoted to it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
No mana cost

5) Tighter character generation only works against development. It is only logical that with experience u will become better (stronger, more clever etc.). Weighted systems to me are frustrating, so yeah, I guess it does come down to personal preferences.

Elhan

Last edited by Elhan; 05/01/04 11:17 PM.

Elven sorcerer extraordinaire and champion of the elves Looking forward to Divine Divinity 2