Hey
I am new here, but I must say I am still playing and really like Divine Divinity <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Next best thing after Baldur's Gate 2! Very deep and well thought out game, and highly fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> So I have some suggestions for the upcoming Divine Divinity 2, which I think would really improve it:
Gameplay/ Rules:
-Allow the player to choose from the various races (elf, dark elf, dwarf, human, imp and so on...)....its much more fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> It also allows for replayability (and please make dark elves tall if included! and not archers!)
-More class diversification....allow the player to choose other classes, like the druid, the ranger etc.....it helps spread out skills more.
-High level skills should be exclusive to their class, while basic class skills available to all. For instance, a mage should be able to take a staff proficiency or Identify, but not Deathblow. Otherwise the classes become too mixed up. Weight cross class skills as well (i.e. if a warrior buys a mage skill it costs 2 points, not 1 per level). This would mean more skills, but more is better in this case. Language and speech skills would be cool and add to rplaying potential. Necroshifting into dragons at very high levels would also be welcome <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
-Create powerful prestige and elite classes (e.g a paladin, blademistress or an archmage) so that players can have something to work for.
-Include Presence and Judgement as stats. The former would affect how u react with people, the latter how perceptive u are. I know this sounds to D&Dish, but more stats allow for more character definition.
-Create a spell to lower resistances so that spells can be more effective- that cannot be resisted. It is unfair to high level wizards that their spells dont work just because some foolish creature has high magic resistances, whilst a warrior never faces such situations. It could be weak at first, and then strengthen.
-New elements for magic: death, pure magic, frost etc.
-Create proficiency for staves (if there isn't one) and one for whips (whips always add a nice touch).
-Add whips, high heels (as a weapon for kicking attacks for women), scythes (real looking ones), chakrams etc, if possible. The thugs had nice projectiles.
-More summons! Skeletons, death knights and vermin are boring.
-Allow wizards and spellcasters to use pure magic energy (or elemental) bolts as a basic attack at high levels, like in other games (WC3). This could allow a skill branch for this unique ability, customising damage, elemental type etc. It could start at low damage and range, and grow powerful. Also, if possible, allow item creation and runic magic, as well as other magic abilities (soul trapping etc.)
-Holy Weapons that are not a sword!!! Not everyone uses swords!
-More cities (elven ones and dark elven ones especially :P)
-The ability to gain titles, such as noble lord/lady, buy property etc., as well as work in a profession, and thus be able of becoming a guild master, aristocrat etc.
-More powerful demons/undead/dragons????
-Multiplayer possibilities, as others have suggested. It would be cool. Something like in Icewind Dale would be nice, where players can team up.
-Joinable NPCs!!! They are always nice and interesting. With romance etc. possibilities would be cool.
-Better levelling system (something apart and different from Diablo, and maybe closer to D&D)
-Flying, mounting etc. possibilities?
-Random Quest Generator
-NPCs can equip stuff u sell to them. Also, NPCs should change over time. Clothes etc. for instance, but also levels, equipment, age etc. Environments should also be more interactive and evolve over time (and change with seasons and weather).
- [color:"blue"] Better AI- for instance, enemy spellcasters should be able of using all the spells you use, and know how to use them...for example use Curse to lower resistances if an enemy resists[/color]
- [color:"blue"] The ability to perform unarmed attacks, including kicks [/color]
Graphics:
-More customisability- allow players to define height, weight (like ToEE), hair colour/ length/style, age, face, skin and eye colour of character, as well as define the character's look. Its always a nice thing <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
-Armour, rings, weapons etc. should look different, and not all the same, when used. Wizard robes, hats, capes etc. would be nice too. For instance, if a sword is a Flaming sword it should emanate fire. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
-3d Animations
Sound: Perfect! :P
Plot: Excellent <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Hmmm.....These ideas would make the game great if implemented. Although u will prolly be like this ( <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> ) if u read this post, u will see some of my ideas are nice <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I hope Larian takes this into consideration, as it would make an already great game perfect.
Elhan
<img src="/ubbthreads/images/graemlins/div.gif" alt="" />
Short answer: Go play some MMO game.
Longer answer:
Hello and welcome. As it was already said, Riftrunner will have a classless system, which I am looking forward to.
The reason why there weren't glow and such in Divinity is because it was sprite-based: the artist had to do an animation for EVERY combination of items: when you run while wearing a plate armour, it's a different animation than when you run with a leather armour. But from now on the sequels will be with 3d characters.
Most of the things you suggested were limited by 2d. I agree, those are nice suggestions but some would be difficult to make while not adding much: I mean if the seasons change, it's beautiful, yes but that means new textures for everything. As for Divinity +D&D, some things don't mix. People like Divinity because it's different in some aspects, from D&D.
That's all I have to say.