Divine Divinity provides a definite advantage to a melee fighter over a ranged fighter in their skill system. The purpose of this post is to elucidate these disparities.
1. Broken skills
There are two skills in the game which do not function: True Shot and Crossbow Expertise. Both of these skills are ranged skills. Additionally Evade Arrows might also be a broken skill, and while this is not for the exclusive use of ranged warriors, it is definitely more suitable for ranged warriors.
2. The number of skills dedicated to either ranged or melee fighting
Specialist
2 Ranged
6 Melee
Ranger
6 Ranged
2 Usable by both
Warrior's Lore
0 Ranged
6 Melee
2 Usable by both
Warrior Gods
0 Ranged
4 Melee
4 Usable by both
Totals
8 Ranged
16 Melee
8 Usable by both
Thus we see that there are twice as many skills dedicated to melee fighters. If it is taken into consideration the fact that 2 of the ranged skills are broken the disparity becomes even greater.
3. Integration of specialist expertise with the other skills
All of the specialist expertise skills are passive. That is they should remain in play and exert their effects at all times even when other skills are being utilized. However, in actual fact this is not the case for bow expertise. Bow expertise only decreases the recuperation time when using the standard left click attack. But with the exception of True Shot, which is broken, all of the ranged attack skills require a right click attack. On the other hand all of the melee attack skills are passive and integrate well with the melee weapon expertise of choice and stack with one another as well.
This is my 100th post which now makes me a warrior on the forum and so I thought I would post a topic which has been on my mind and is related to the warrior in the game.