Most probably, the engine is working, the graphics is finished, the music is almost finished and the interface is tested with features locked to a final form.
What remains is the voice-acting waiting for the story writing to be finished such that it makes sense with the game. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
Technically, it is easier to fit the voices to the animations than to fit the animations to the voices, and if the script has too many words or too few words then it can be written to mach the time window.
The box-art is finished, and the programmers are stuck with random battlefield generation to make things fit perfectly every time.
I can imagine Lar running all the time from the programming rift to the sound rift to the graphics rift while being soul-forged to the Time-limit-Death-Night fighting all the bugs that inhabit those rifts while occasionally being flooded (literally) now and then.
Now, can you guess who the real-life rift-runner is? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />