Als ! The limitations of earth-bound languages !
Hello, everyone.
I think I'll have some problems to properly explain here what I mean, because I don't know the proper words for what I mean in German. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
Well, the thing is the following :
I was playing Blizzards Action-RPG , and went on thinking.
When the character you play there, dies, the char can be "revived" by paying a fee .. to whom , actually ? Some kind of Goddess ? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
That's a good point, because I had a different method of "reviving" in mind :
Assuming there still gods in the world of DD2 , then one of them might do a special thing after a character you play has died : The thing I mean is in German called "entrücken", and in English it could be formulated as "removing from the mundane world" - a thing like Valkyries coming and taking fallen warriors with them - to a better place , Paradise, maybe.
Also, I went on thinking what would be if the Goddess from my story "The Adorant" / "Der Adorant" (to be found somewhere here in this Forum) would be real - in the sense that Gods and Goddessess were actualy there in a game like in my story.
The thing I had in mind for the game is a similar one : At least in "easy mode" it could be possible to do a Goddess such a work - actually in the game !
This is the thing I had imagined : Your character is dead, has die in a battle or due to poison. The screen gets blurred and a God or Goddess appears ... looking like the ones you've seen in the "cut-scene" after ringing the gong in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> , but in the size of the fallen hero. The God or Goddess takes the fallen hero and takes him (or her in case of a heroine) away, carrying him or her or by just taking the hero by the arm, the hero stands up, and follows the God or Goddess. The screen is still blurred, the enemies cannot see them both, only the fallen corpse and start plundering it.
In-game, this "taking away" leads into "another try" , meaning that the hero gets another chance without reloading. I think that would be especially good for "easy mode" players, those who just want have fun while playing and don't want to relead every time the character has died.
The drawback of this is the immense graphical work for such a scene. Blurring the screen can be done by using Directx (Prince of Persia has done it) (which unfortunately makes prting the game to other systems more difficult) , but the actual animation of "taking the hero or heroine away" would be immense work, so much that I even doubt it could be done - especially for such a small developing company like Larian Studios.
Well, that's just another suggestion from my side, and it's quite complex - as usual. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Alrik.