The point I was trying to make is that all these dungeon/adventure games are variations on a theme. Some games are simply smash and grab ( Diablo 1 and 2, Demise, Dungeon Hack) Quests are simple and mandatory. Bring back a black mushroom and so on. Others are more about plots and stories. Games like DD that have more quwst and optional stories. You can play DD very quickly by bypassing some of the quests but that would lose some of the flavor of the game.
All the things you are talking about are interface. How else are you going to display the information you need? It's kind of like complaining that all the driving games have steering wheels and gear shifts.
Don't view my comments as negative about any of the Diablo games. I have played them all for years. I have been playin games like these on computers for 25 years. Ever since Avatar and Oubliette came out on the Plato network. I stiil enjoy them very much.