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I'm just wondering that why Divinity looks and feels quite much like Diablo...


I don't agree <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Divinity's artwork is much more detailed than either of the Diablos so I don't think the general look is comparable. The interface does bare a resemblance but Diablo's interface was great, very easy to use. I wish that all RPGs used that type of interface. It makes going from one game to the next that much easier. Kinda like FPSs. W,A,S,D or arrow keys to move, mouse to look and shoot. If you played one, you can play them all.

As to the feeling, again, can't agree. The Diablos world felt kinda lifeless, whereas Rivellon seems to be teeming with life. Its all the inumerable little things that make the atmosphere of Divinity thrive.

I've played both Divinity and the Diablos many times and like them both. However, to me, they are completely different types of experiences.

Just my 2.5 cents <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


"Wizard's First Rule: People are stupid" - Zeddicus Zu'l Zorander