The point I was trying to make is that all these dungeon/adventure games are variations on a theme.
Well put and I might add that as a player, I have certain expectations when I buy an RPG. It's impossible to reinvent the wheel, so to speak, therefore many aspects of a lot of games will coincide with one another. It's an expectation of the targeted audience.
Look at all the fiction novels that have been published. It's said (and I don't know for a fact) that there are approximately 21 original plots. Everything written after that are 're-telling' of those plots through another person's point of view.
I'm a fan of fantasy novels. Therefore, when I look for a new book, I automatically have certain expectations. I know that whatever book I buy it will probably be about an unlikely character who is thrown into a world of chaos. That's it - that's the basic premise of most stories. That's what I expect and what I want. So, if another game appears to be like Divine Destiny or Diablo, so do another 100 that are out there. Developers design games to meet an audience's expectations which is exactly what Larian Studios did. (And did it quite well, I might add.)
Another 2 farthings for the pot. *g* <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
Faralas