Thanks for the welcome! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Doctor Kaz, you are partially correct. Most games with randomized quests do have a shallow, repetitive feel to them, but remember, there are only so many kinds of quests in the first place. Plus, there are exceptions to every rule. Personally, I found there to be as much variety in Daggerfall (COMPLETELY random) as in Morrowind (entirely hand-crafted).
One reason I have high hopes for the system in Beyond Divinity is that it incorporates the two styles. Happy medium!