One way to make radom quests more interesting is creating a quest with several sub-quests.
example:
You meet a man whose finacee is missing.
You find out she is kidnapped
You must find her and kill the person who kidnapped her.
You rescue her but she lost her wedding ring.
You must find the wedding ring.
You find the wedding ring.
You bring both of them back to the man.
*later*
You meet the man again.
He says his finacee is some how diffirent more "evil".
You find out she's is carries a demon child wich is taking over her body.
You must find a cure.
...
Well you get the idea. Manny easy quests in one big quest, some thing like the farmland quest. <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
I don't mind the "find this" or "kill that" thing that much it just needs to be told/sold right to the player.
What do you guys think?