You'd be better served to just forget the first OC and go straight to HotU.
Really? I will think about this.
HotU is almost as good as BG2 in terms of dialogue and NPC interaction, plus romances for both genders. The original OC has very little of this, as well as limits you to only one henchperson. HotU lets you have two joinable NPCs in the party, plus familiar, summoned creatures, and a certain golem. The story is also decent, if underwhelming. The quests are simply superior to the original OC. And the NPC AI is somewhat improved. In short, HotU is a quantum leap from the original OC
and SoU.
KotOR still beats them all to a bloody pulp and mops the floor with them, though. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
Hmm. If I understand correctly you start as Bard fighter and what then? Do you dualclass it into mage? What is that RDS, class specific specialisation for Bard?
Sorry, could you please describe this?
In NWN, this is how it goes: when you level up, you can take a level in any class you choose provided that you meet the requirements. So, I creat a bard, gain enough experience to advance, and take a level in Red Dragon Disciple (which requires
at least one level in bard or sorcerer). After that, I level again, and take a level in fighter. Then spend nine more levels for RDD and took the rest as fighter. Sorry if the IE reference confused you. I just take it for granted that anyone who's played the IE game would be pretty familiar with the system.
Lucretia said:
Not that it is no big deal but sometimes when I am in Battle my spells run off. So the advantage IMHO the mage has it that he has much more spells than a sorc.
Wrong.
A wizard will always, always, run out of spells
before the sorcerer. The sorcerer simply has a greater of
spells per day. The advantage the wizard holds is
variety of spells -- option, not frequency. Consequently, in an unprepared encounter, the sorcerer will fare a lot better. Say, you're facing a group of fire elementals. The wizard has memorized only fire-based spells that would be useless, but the sorcerer has access to all her offensive spells -- acid, electrical, or cold-based alike.
You can also check the option of the familiar if the char you create has one. They are very helpfull and funny. You can feed them and replentish their health. My familiar is opening all the locks for me.
Why bother? Just bludgeon/bash the doors into piles of wood. I usually go with a panther familiar, because it can dish out almost as much damage as a rogue of comparable level. Although, in high-level game, it does become useless and is just one more canon fodder.
And as for the graphics I think that even if you install the expansion there are not any changes in the original campain.
The robes change. You also get the obvious -- more prestige classes, more types of weaponry (see whip), etc.