Hi,

I have posted before about how much I love this game, but I have recently started a new game with a warrior, and I just HAD to come back and lavish more praise on the most deserving development team on earth.

You guys are awesomely talented, caring people who poured your hearts and souls into the creation of Divine Divinity. It's evident in the graphics, the gameplay, the characters, the stories, the side quests, the humour... basically, if this game was a person, it would be a fully formed, beautiful, well-balanced individual who everyone would to well to model themselves after. I base my opinion on the fact that this game is FUN TO PLAY, it keeps me coming back for more, and there is always something new and interesting to discover by playing it again and focusing on different attributes and skills as demanded by the character class I am role-playing. Of course, the fact that I am willing to role-play and I don't simply want the best of everything helps.

I still can't believe some idiot game reviewer thinks DD's graphics are mediocre (I can't remember where I saw that, though). They are gorgeous, absolutely breathtaking, and they are smooth as silk on my PC and I honestly can't believe that doing them any other way would have made the game any more beautiful than it is. Kudos to the art team (again!), you guys are creative geniuses!

Story-wise the game was a little cheesy, but I LIKE cheese with a meal like this one! It was part of the bigger experience that was DD, and the final encounter between myself and the Big Bad Guy that was making all the bad things happen was to be expected.

<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />As a philosophical aside, isn't it interesting how the game's story reflects the desire of humanity to be able to encounter Evil in physical form, and defeat it once and for always? Of course that raises the question of who to blame once things start going awry afterwards, but that's not really important, since seeing beyond the defeat of Ultimate Evil was never our strong point anyway (which would ultimately lead to us discovering that WE are the root of all evil and not some disembodied demon, and we can't have that because that would mean taking responsibility for our actions and those of our peers, children and leaders... no no can't have that, let's just create an evil we can lay the blame on and leave it at that). Something to ponder, though.

Yeah, okay, that aside aside, let me get back to DD. Playing as a warrior has changed the game completely for me, since I went through it as a Survivor the last time. I restarted only a week ago and am already on level 23, I have discovered the Singing Blade that Pedro was carrying plus a sword that does Frost damage. I played for a few minutes this morning before coming into work and watched my warrior do 203 damage with one hit (no spiritual damage included in the 203)! I was surprised, but pleasantly so. My ending character (level 47) hardly did 150 damage with his bow, I am beginning to suspect there were subtleties about using a bow that I missed the first time around since I am doing so much more damage so early into replaying the game with my warrior.

Anyway, the point I am making is that there is SO MUCH to this game to discover, so many tricks to use and exploit that replaying it is a huge pleasure, something few recent games can actually claim. I love the development team for putting so much into their game that experiencing everything the first or even the second time around is just about impossible. Thank you SO MUCH!

Okay, enough ranting for now. Suffice it to say that I wish the dev team eternal sexual pleasures in the afterlife for the job they did on Divine Divinity! Can't wait for BD!!

Cheers

Deon du Plessis