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I've just joined the forum, and having been playing devine for about 10 days now almost non-stop at times. Having reached level 19 there is just one area of improvment I would recomend for this great game, which hopfully may be addressed in "beyond divinity".

In the manual under the forward the makers talk about the way you play the game is how you have chosen to play it, e.g hack and slash style, or a more adventure game style involving solving quests and puzzles. Sadly there is no real choice, seen as the quests you solve are worth hardly and experience points. For example a difficult puzzle that takes time and thought in completing is only worth the same amount of experience as killing about 7 monsters which is relatively easy to do.

I beleive that the difficulty of the quests should be reflected more in exp points. Obviously the amount of experience gained from a quest depends on the level you are at when you solve it, but in general I think every quest completed should earn you enough experience to go up a level (or the major quests anyway). The might and magic series had it's faults, but one thing it got perfect was the unique combination of exp for fighting and solving quests. In that game completing a quest almost always led to going up a level, and in some cases depending on difficulty meant going up 2 levels.eek


The lack of emphasis on solving quests is disapointing, as it takes away a little of the delight in solving a quest that has been logged in your diary for days. As the storyline is so well written, increased exp for solved quests would surely only add to the gameplay, whilst the opportunity would also be there to wander around and kill monsters for extra experience if you so desired.

OTHER THAN THAT I'M LOVING THE GAME, AND CAN'T WAIT FOR BEYOND DIVINITY <img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> <img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />

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I found it good the way it was. By getting more exp. it would become too easy if you ask me.


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your right, it would become to easy with this additional experience. What i'm suggesting is that perhaps less exp is gained from killing monsers, as at the moment you would have to solve about 6 quests at level 19 to go up a level, where as killing a few monsters, which can take a couple of minutes will get you same experience for a fraction of the effort. <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />

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that's done pretty well too. You get less and less from the same kind of monsters depending on how high your level is.


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Hello, Sammy Number 22 <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> , and Welcome to this Forum. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Personally, I agree with you. I've never been a friend of the "Hacken & Slashen" <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> style of gameplay and I'd prefer solving the game via non-combat <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> much more.

In the latest interview it is said that the amount of fighting has been balanced or reduced to those parts where it is really neccessary.

Also, there is currently a discussion on general combat in RPGs going on in the German fan-base, really deep, to the point which kind of buyer / customer would prefer what kind of game-style.

Also, there is a brand new discussion in that area / direction going on here.


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Cheers, alrikfasbauer

The point I was trying to make was that although I might have prefered to play a more adventure/quest related role, due to the way experience is allocated so easily for killing monsters i've found myself just going around looking for things to kill to get the experience, so much so that i spent levels 15-18 just going around killing monsters, and it took me about 20 minutes to go up 3 levels.

I know that the exp you get for killing monsters depends on level (killing a heavy orc at level 6 is pretty good, but at level 18 not so spectacular) but all you have to do is search around for an area with monsters which are just tougth enough to kill, and get you decent exp. Then just wander around backwards and forwards killing them all.

Fighting monsters is part of the game I enjoy. Having played morrowind I found it stupid that you had to search around for hours just for someting to fight. However the quests are what make the game and in other games your virtually out of your seat celebrating when you solve a difficuly quest and are rewarded accordingly. At times during this game i've solved quests and just thought so what, I got that amount of experience for killing 2 mutated spiders (which you can kill in 2 shots with the right weapon). Even at level 19 you get decent exp for killing mutated spiders as they are seen as strong, but aren't really. At level 19 I also went up 2 levels just fighting all the orcs on my way to blowing up their supplies. On returning to Lord Midrox(or something) who set the quest I received a tiny experience bonus, so small I couldn't even tell if i'd been given any experience.

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good point. But i always finish those quests at level 12 to 15. Questing is great..Morrowind wasn't great. At least it isn't without a controller. Totally dissapointing ( for me that is )


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Kabuti, your right about morrowind, I thought it was a waste of money!!!!!!

As for the quests in Divine Devinity i've just done everything in the wrong order (although there isn't strictly a wrong order). For example I have still haven't been to the cursed abbey yet,or the theives guild. When I finially get to them these areas will probably be to easy for me at my level. However i have already gone under the sewers in the market area, killed the exicutioner(the hardest thing i've encountoured yet) and then found out I was in the prison, not the castle. So I went to the castle part and the room filled with money and gems is locked. I think this is because I haven't been set the task yet, which I gather is given to you by the theives guild. Do you need areas marked on your map by npc before you can go there?

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yah, a total waste of money and diskspace. I mostley do the Restore Mardaneus sanity at level 17 or 18. I chickened out on the spider. Totally killed my mage at level 12. I probably did some quests at the wrong time 2 (not probably, more like most likely )


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That's one of the great things about the game at least, the freedom to attempt quests in whatever order you want. I try to do them in some sort of logical order, but because the game world is so big I end up getting carried away and finding another area to investigage. I mean come on, when looking for the theives guild I came across a cave entrance, and you just have to go in to see what's in there, saving before you go in of course just in case.

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in my case it was the curiosity that killed the cat. exploring caves and such got me killed alot. I went exploring cause i got bored by orcs. Level 12 in a cave full of spiders wasn't so smart


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Exactly mate, I've died loads of times, and I know just the cave your talking about. I went in at level 15 and nearly died, until I discovored that in the cave there is one particualrly strong spider which lets all the other wimpy ones attack, and just hides behind them whilst pelting you with poison. I just charged through all the other spiders and killed the mighty one, but by this time I was almost dead. However once you've killed the big one the rest can't really hurt you. I just save before I go in, and if it's too hard, mark it on my map e.g "tough place with spiders" and then come back to it when i've leveled up a bit.

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excactly hehehe. Always saved before i went and do something stupid. Like before i kiled that Marian woman. Spiders are annoying little critters (not excactly little )


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The only creature in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> called Marian is a Warlock and that one hardly can be killed... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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Do you need areas marked on your map by npc before you can go there?


There are a few plot related areas which remain sealed until the appropriate quest opens them. You do not have to join the thieves' guild; that will just get the location you already found marked on your map and give you access to the poor quarter sewer entrance. There are several non-essential quests that require joining the guild, though (not to mention loot).

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Whoopsy daisy...wrong name. Was it maria then?


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That's the girl! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> The Verdistis extriditee.

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Every Monster in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> has its weakness. If you find out, you can easily defeat these monsters. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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I made an n-mistake...and it actually made a difference. Who was Marian btw? Can't remember sorry....


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That was me... <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Wenn sie so überlegen sind, warum sind sie dann so tot?
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