Might and magic 6 rules but respawning monsters in divinity could be annoying. I think that there shouldnt be instant respawning but a gradual one. a certain number of the monster population in a certain lenght of time. Also something else about the monsters.......why are some far more powerful than others of the same name? for example the war drummer near aleroth is well good, but i killed one later on and it was poo.....why?