[color:"orange"]3. The character portraits are in reverse order - the DK is shown on the left but he is character number two.[/color]
Actually, that makes sense for having the portraits in the top right corner. Remember, you can have summoning dolls that show up and are controlable just like your main characters. I would much rather number the characters from right to left and have new icons temporarily show up on the left, than number them from left to right and have to move the hero/DK portraits over every time a summoning doll is used.
I was going to let this pass without comment but it just doesn't make sense to me. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Why is it a problem to move the hero and DK potraits over? Your argument about summoning dolls makes it
worse - it will be harder to remember which summon is which when there's six chars to control. Show the icons
in the correct order and it's obvious at a glance. BD will attract a lot of criticism if it can't get simple and obvious interface elements right.
[color:"orange"]4. I would *really* appreciate some sort of formation control.[/color]
Agreed. Its not a big deal, but I was planning on making my hero an archer, and would prefer he stay behind the DK. When it comes to battles, though, the enemy AI has been improved, so simply placing one character closer doesn't guarantee they will become the target. Default formations will certainly help, but will not eliminate the need for strategic relocations.
I'm not silly enough to think that some repositioning won't be required but with the current system my weaker wizard often arrives at an enemy first, meaning nearly every battle needs to be micro-managed. While BD has a more "strategic" approach than DD, the system is still a real-time action-based system at heart so the combat should be reasonably streamlined. If I'm meant to micro-manage
every battle, a turn-based system should have been used. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />