Some form of Zone of Control will be nice. I am simply tired of enemies running past my tanker to my archer, then my archer will have to do some lap running around the table while my tanker runs after the enemies. Happens all the time in big group.
Some ways which hopefully will not involve too much programming:
~ Attacking a moving character who is not currently in combat gains a percentage to the to-hit%
- Make characters 'block' more space, so that it is harder to run through them.
- Characters running passing an enemy's ZOC must engage in at least one round of combat, before automatically moving on.