I really enjoyed playing the Beyond Divinity demo. I looks like it will be a great RPG.

I do have some comments:

1. My very first impression of the Death Knight was bad. Big scary dude with a wimpy little voice. The voice is okay for the rest of the game, but maybe his first speech at least should make his voice a little deeper/tougher?

2. I found it annoying that the camera doesn't track around with the characters after I've moved it. I understand from reading other posts that there may be a way to reattach the camera, but it wasn't evident to me how to do this, and I think this should be automatic. How about an "Automatically reattach camera when player walks near edge of screen" option that is on by default, and can be turned off if someone likes the current behavior.

3. When the camera does track, rather than put the characters smack dab in the middle of the screen, while not have a small bias towards the direction they are walking? For example, if you're walking to the right, then the camera will automatically put 60% of the screen space to the right of your character to give you a better heads-up as to what you can expect.

4. The fighting movements seems like they're in slow motion.

5. If I die, and try and load the game, it asks me each and every time if I'm sure I want to lose the current unsaved game. Of course I do! I'm dead!

6. Is there a quick save button? Quick saves are vital to not loose the pace of the game and still feel like I can back up my work every minute or two.

7. If I click the little potion button next to my character portrait, and I have 3 potions, it has a "(3)" by the potion to let me know how many I have. However, if I drink a couple, it still confusingly says "(3)" until I unclick the potion button and click it again. In other words, I have to refresh that manually.

8. I don't mind that the two party members have separate inventories. In a way, this can help you organize things. However, I do think it would be convenient if gold wasn't shown in the individual inventories, but rather just added to the common gold number. At the moment, the gold number only shows the gold carried by the currently selected character, not the whole party. Similarly, it would be convenient if food was just hidden away in another common number "food rations".

9. As a new player I clicked a few of the items and when I clicked on some food it vanished, with a comment that there's nowhere to sleep, or any verification window saying what will happen. So the game just let me waste my food?

10. There's a guy that begs you for water at one point in the demo. Listen to his voice files again, cause his voice sounds terrible, like the file was messed up or something.

Reading other posts I noticed someone requested an "Alt" key that highlights all the items in the scene. Actually, I'd rather that you didn't do this. I actually like that you need to be clever enough to spot, say, those little keys lying around, or that you need to move your mouse to find there are cracks in the wall. It keeps you sharp and thinking, and helps it be more than just a hack and slash.

Keep up the good work in the final stretch!

Atlas