Bug :

If you use whirlwind for the secondary attack, and press the right mouse button during the whirlwind animation then the second whirlwind attack will not use the correct animation (he will just stand there, apparently doing nothing).

Annoyances :

Select-all quick key needed ... hell I want a key for everything. AFAICS if I played the game for real I would soon have many magic spells, but without being able to activate them quickly that seems a bit useless. I have an entire keyboard, let me use it.

Voice actors ... well, could be worse. Dialog though could be better, some of the phrases reminds me of some of the bits of early TOEE dialog (although in the end I didnt think it was all that bad).

Pick up and move, still as freaky as in DD. Why cant the game move towards something on a click, but just do NOTHING if you try to drag what you are clicking on but are not close enough? (Or your cursor isnt above anything draggable.) Also since the keysetting-dialog suggests you can have more than 2 characters this kind of behaviour could be used for selecting multiple characters with a select box (I tried to do this quite a few times in the demo when I just started playing, just out of habit).

This kind of behaviour for mouse click/drag are standard isometric view interface "rules". Follow them unless you have a good reason not to, I dont see any such reason.

The demo is too short and too combat oriented (well at least I hope the game is less so). I always thought the DD demo was everything a game demo should be, the BD demo is such a regression.

In all it reminds be a bit of the Lionheart demo, apart from the fact it didnt come as a surprise to me there. At least this game has a usefull pause <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />