- Being the incredibly fast guy that I am *shrug*, the first thing I did when the game began, was clicking the hay. A dialogue window appears. Right then, the game goes into "cutscene" mode, and follows the Death Knight. Only, the dialogue box was still visible and covering the DK all the way... Even during the conversation it was still in the middle of my screen (although you do have ablility at that point to close it). It's not a major "bug", but it's not very "polished" either.
- Real bug here: my Death Knight let Plox go (after finishing off Fergus-or-whats-his-name). Plox runs off, but I wanted to have my other character say goodbye to him as well (I went for the gentle hero, alright!), so I clicked the Imp (in not-combat mode, should that matter). This caused Plox to halt in front of the door, and both my characters refusing to move. Couldn't make them walk anywhere anymore. What a shame, having travelled that far only to have to give up on undoing the curse because they'd forgotten how to walk <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> I mean, that WAS a short demo! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> On a serious note: I went to the menu and noticed that the "Save" was disabled, so I suppose the game got stuck in a "cutscene" mode somewhere there.
If either of those bugs have been mentioned before... then I was still first. -> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
Mr Kej, Second Member of the Guild of Off-Topic Posters

*** Visit
Aviorn's Inn, my Divine Divinity fansite ***