Well, I guess I'll buy it because I really felt bad when the demo ended...I really wanted to play on. Some things that troubled me where the skill system...you need to find books or teachers to unlock certain paths before that skill can be learned. I went crazy when my wizard leveled up but couldn't learn fire misile because I hadn't spoken to the ghost before so I wasted a skillpoint on the warrior path for my wizzy.

The combat system seem ok to me I just would like to find an easy way to switch between characters. Now I always pause the game, make my moves and then see what happens.

Another thing that bothers me is that when I play the game on my Dual PIII with a Geforce 2 Ultra in 1024-768 the game is really not smooth enough but I already had that with Divine Divinity so noprob just a pitty.

Another thing is that the inventory seems to become incredibly messy after a while. When I click the filter buttons to see what lies where then I forget to turn them of again. This makes me hiding a lot of stuff and forgetting about it.

I also noticed the concept of "Unique Items" (amulet in locked chest). What is this about?

And then one last remark about one of the quests : "the thirsty prisoner" Why does he only accept a certain bottle of water out of the kitchen? There are more bottles of water lying arround so I don't understand why he shouldn't accept those bottles or even a mug of water.

that's it...