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Larian obviously thought about Divine Divinity a lot.
They took what they thought was good and kept it.
They took what they thought was bad and altered or
improved it in some way.
This is a common formulae for game designers.
Eidos did it to Deus Ex 2: invisible war and it
ruined the game for a lot of players. The game
has atroutios ratings in comparison to the first
outing.
While Beyond Divinity still feels like Divine
Divinity, it also feels a bit foreign. Somewhat
new and daunting.
When I anticipate a sequal to Divine Divinity, I
want it for the familiarity, for much of the same,
for my love for the first game.
Saying this however the game really hasn't changed
that much, but enough to be different.
A lot of people in other threads say they don't
think they will be buying it. I know for certain
that I will be ordering it day one of release, but
I fear what awaits me.
This side of the coin proposes that the game be
altered changed to make it more like Divine Divinity
in it's little niggles such as autotarget, sticky
screen, interface, The origional Divine Divinity
sticky screen, the speech from the Divine One.
It is even fine with the prospect of the release date
being prosponed if it means development could be
refined.
On the flip side of the coin, my alter ego trusts larian.
I loved the first Divine Divinity so much that I fail
to see how the game could be anything short of perfect.
It's an important Coin toss between these two arguments,
and a difficult thing to set my mind on.
I think only Larian can really answer the question. I have
no idea how long these touch ups would take. I also have
no information about the rest of the game, or what other
supprises lay around the corner.
I guess I have to trust Larian in this, and I do. I
just forbode any other unfimilarities with this game
and the origional universe, 'cuz I want more of what I love.
Benjie
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