1)[color:"orange"]The length of the demo.[/color]

I liked the length of the Divinity demo, but then again it was quite a bit to repeat when the game came out. There are people struggling to download the BD demo on dial-up. Maybe the maps/voices/etc for the next level would have significantly increased the demo size? The BD demo was a little short, but long enough to get a feel for the game and its controls. I've certainly discounted games after playing the demo less than 2 hours.

FWIW, I downloaded the 240MB demo for the adventure game "Broken Sword - The Sleeping Dragon", which contained an opening cinematic, 5 minutes for a couple puzzles, 5 or 10 minutes just of jumping and climbing up a cliff face, then the closing cut scene. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />


2)[color:"orange"] Lack of typical Divinity story-twists and sudden plot changes in story[/color]

I agree, though I'm not sure what would fit well into a prison setting.


3)[color:"orange"]Setting and locations[/color]

Lack of a friendly base kind of sets the mood for the game. More books or more involvement with another prisoner would be nice, though.


"as most people try before they buy a game."

No they don't. Most people online with a fast internet connection would try demos first, but there is way too much crap being made and sold for most people to be trying things first. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />