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veteran
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veteran
Joined: Mar 2003
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Ok, Ultima, and what else is considered to be a proper RPG in your eyes, Dorito? kiya <still curious>
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veteran
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veteran
Joined: Apr 2003
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i like the new skill/spell system....took a moment to "get it together" but it looks to me like it's going to be interesting, to see all the different skills available, i like the demo..... although some of the things janggut listed happen to me too! <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> and i'm still having trouble with my tool... configtool that is! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> the game ran ok for a while, then after i went up the rope just before fergus..... blammo! ......desktop and icons.. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> so i started it up again and this time configtool told me yo reset the config..so i complied select test..... explorer fault..ddraw error <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> ... ...so i tried it again..but this time just apply and close .. and it froze....solid..... Reset button later... here I am! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
wondering.... <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> if having <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> already installed...and installing <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> ....would that confuse my pal the "ConfigTool"?? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />
Last edited by Jurak; 05/03/04 06:50 AM.
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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veteran
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veteran
Joined: Mar 2003
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I have the BD demo and Div on the same partition, no crashes. I'll try Div now to check this. <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Kiya
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veteran
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veteran
Joined: Apr 2003
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I knew you could dislearn skills, but I never new what it would cost to dislearn it. So another mystery solved <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> It was 350 to unlearn the warrior..melee...one hand...deathblow technique... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> i didn't do it...... where am i gonna find that much cash so early in the game?! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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veteran
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veteran
Joined: Mar 2003
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Errhm, I had forgotten that BD was running and started Div => but I ended the first and then restarted the 2nd => no probs, Jurak. Restarted BD => no probs either. Kiya
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journeyman
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journeyman
Joined: Jan 2004
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Cost me 1000+ (1050 I think) gold to get rid of 2 points into idenify items...
Steep I think <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
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veteran
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veteran
Joined: Apr 2003
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hmm... <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> i'll have to delve deeper into the problem,then! thx for checking, Kiya... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
could my new monitor have any pertinent files that would affect this?
i will check my Dx settings, and my vid card.... it's only a Nvidia Riva/Tnt 64pro <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" /> .. ..should i get with the program......or what?? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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veteran
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veteran
Joined: Apr 2003
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Cost me 1000+ (1050 I think) gold to get rid of 2 points into idenify items...
Steep I think <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
did you have anywhere near that much money!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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Support
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Support
Joined: Mar 2003
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The cost only depends on your character level, and not the number of skill points put into the skill;
Level [color:"#3A495A"]0[/color]2 = 266 gold [color:"#3A495A"]0[/color] Level [color:"#3A495A"]0[/color]3 = 600 Level [color:"#3A495A"]0[/color]4 = 1066 Level 30 = 60,000 [color:"#3A495A"]......[/color] (assuming the same pattern holds) Level 51 = 173,400
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member
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member
Joined: Apr 2003
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Well I've talked to a number of friends who don't visit the board but love Divinity. Their main problem with the game oddly enough has been the skill/spell system, and I now realize they have a good point. Early on, you have to choose what to spend your skill points on, before you've really even seen more than 2 weapons. Warrior for example. How do you know if you want to use a 1 handed or 2 handed weapon that early in the game?
To quote one of my friends: "yeah, having to choose weapons to specialize in sucks" "it reduces the wisdom of the game later on when you can't use such and such wise weapon you just found cause you spent all your points on some other type of weapon"
I consider this to be a very good feature actually. Because you have to choose that early, you take on a Role, you become a specific type of character. It's RPG, right? Some of these early desicions can seem to have been totally wrong, when you reach another area in the game. But that's a strong point, that's why I like cRPG's so much: you don't just have to shoot or fight with whatever weapon you can get your hands on. It's about taking on a role, and be inventive when you find yourself in a situation that you haven't prepared for. And now there's two chars! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
How will I laugh tomorrow, when I can't even smile today...
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addict
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addict
Joined: Mar 2003
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Most people don't realize what an RPG is. What an RPG definitely isn't is a linear adventure game dumbed down for the masses (see also: All Bioware so-called RPG's). Ultima 5 is a good example of a True RPG as well as a few of the other Ultima's. The main reason I loved Divinity was that it wasn't the linear crap with every quest glaring at you in pink neon flashing lights saying "LOOK OVER HERE". Ooooh, "hardcore" RPGer elitism! How I treasure it, since it can generate so much wankery. Please don't force your definition of a RPG down everyone's throat. No, I'm sorry, your definition of a RPG isn't the ONE DIVINE GOSPEL TRUTH omgWTFBBQ!11!eleventy-one! The term "RPG" has diverged and branched out so much that it's become blurred, and I for one can live with that. IMO, if you have some wriggle room in character development (stat-wise and personality-wise), can actually affect the story, and exchange meaningful interactions with other characters, it's a RPG for me, or pretty close. Someone disagrees? Fine. I'm not going to scream "You're wrong, I'm right, and you're a part of the dumb masses!" It also seems that you hold the opinion that "TRUE RPGomgomg!!!1!" is somehow superior to, say, "linear adventure games." (Which, incidentally, often come with a lot of puzzles that do, yes, take some thinking to solve. Likely more so than a lot of quests in what you term "true" RPG. "Dumbed down"? Think again.) And DD not linear? Please. It's linear, but merely gives an illusion of non-linearity in the middle. Oh, you can wander anywhere, do almost anything, but so? You end up having to become the Divine One and save the world. In BG2, at least you have the choice of joining with Bodhi or the Shadow Thieves; in ToB, you can choose to ascend or stay a mortal -- thus affecting the ending; in HotU, hoo boy, you've got multiple endings. And the KotOR you malign so much? It's got two endings and multiple ways of solving quests. Very few games can boast of that much. What is your definition of linearity, anyway? By most people's definition, I find linearity overrated. Look at Morrowind; it's as non-linear as you get, but most of the game consists of wilderness and repetitive, uniform quests with repetitive, uniform NPCs who are devoid of personalities. The main story? A joke. It lacks focus and attraction; many people aren't even motivated to play the game for a few hours, let alone finish it. Do you go by the name of Hades_One/Visceris elsewhere, by any chance?
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journeyman
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journeyman
Joined: Jan 2004
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Cost me 1000+ (1050 I think) gold to get rid of 2 points into idenify items... Steep I think <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Did you have anywhere near that much money!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Hah!, no. I think I had 200 or so.
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veteran
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veteran
Joined: Aug 2003
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I like the skill system. I think the most problems are of the kind "if the demo was longer I would have gotten used to it" kind. But the demo is great in my book.
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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stranger
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stranger
Joined: Oct 2003
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KOTOR is RPG/Action. It has a lot of RPG - the D&D system, interacting with ppl, multiple ways of solving quests, good and light side etc. Simply put the RPG element is pretty strong but it's true that it's a game "dumbed" down and made for a broader market, which doesn't necessarily make it any worse a game.
Baldur's Gate, especially BG1 (not as linear as BG2), is not a dumbed down game for the masses. This is pretty much classic RPG as it was invented for the PC. My guess is that you didn't play the games enough.
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journeyman
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journeyman
Joined: Mar 2003
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lol. yes, Bauldors Gate 2 seems to be a game almost everyone considers a rpg, even people who don't play rpg's when asked of a rpg say BG 2. (or 1) Hmm, I don't really like Baldur's Gate (both I and II), and loathes Neverwinter Nights, especially the core campagins. There are some great custom modules (such as Penultima and the Elegia series) which are way better and represents RPG better. And now, BD is more of a traditional RPG because of party-members, and because of the dynamics between the characters. I got a feeling that there will be Death Knight fan club soon for everyone's beloved and favourite Death Knight. Perhaps it could even better if the dev team has given the Death Knight some unique abilites, like shooting purple lightning from his fingertips or causing his sword to glow with red fire (oops, wrong game!) And to stay on topic... I am way delighted with the new system - the only bummer is how the skills are named - "Wizard Elemental Missile Fire" doesn't score much on style, unless you are an OOP programmer. There's also might be problem with disorientation - this is the only game which doesn't come with any skills, but sub-components of skill! Allowing new characters to customise a first, new starting skill may be a good idea.
Oh Lorvidale, never shall the sun shines on thee again...
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veteran
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veteran
Joined: Jun 2003
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Most people don't realize what an RPG is. What an RPG definitely isn't is a linear adventure game dumbed down for the masses (see also: All Bioware so-called RPG's). Ultima 5 is a good example of a True RPG as well as a few of the other Ultima's. The main reason I loved Divinity was that it wasn't the linear crap with every quest glaring at you in pink neon flashing lights saying "LOOK OVER HERE". I wanted to answer but Winterwolf already said everything I wanted to <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
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member
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OP
member
Joined: Feb 2004
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I am very sad that most of you accept utter crap as an RPG. It really insults Divinity. Toss a game at you where you can level and choose a few skills and you think it's an RPG...gg.
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member
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OP
member
Joined: Feb 2004
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Ok, Ultima, and what else is considered to be a proper RPG in your eyes, Dorito? kiya <still curious> The Might and Magic series was decent. The perfect RPG would be Temple of Elemental Evil combat + everything else from Divinity.
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member
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OP
member
Joined: Feb 2004
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Most people don't realize what an RPG is. What an RPG definitely isn't is a linear adventure game dumbed down for the masses (see also: All Bioware so-called RPG's). Ultima 5 is a good example of a True RPG as well as a few of the other Ultima's. The main reason I loved Divinity was that it wasn't the linear crap with every quest glaring at you in pink neon flashing lights saying "LOOK OVER HERE". Ooooh, "hardcore" RPGer elitism! How I treasure it, since it can generate so much wankery. Please don't force your definition of a RPG down everyone's throat. No, I'm sorry, your definition of a RPG isn't the ONE DIVINE GOSPEL TRUTH omgWTFBBQ!11!eleventy-one! The term "RPG" has diverged and branched out so much that it's become blurred, and I for one can live with that. IMO, if you have some wriggle room in character development (stat-wise and personality-wise), can actually affect the story, and exchange meaningful interactions with other characters, it's a RPG for me, or pretty close. Someone disagrees? Fine. I'm not going to scream "You're wrong, I'm right, and you're a part of the dumb masses!" It also seems that you hold the opinion that "TRUE RPGomgomg!!!1!" is somehow superior to, say, "linear adventure games." (Which, incidentally, often come with a lot of puzzles that do, yes, take some thinking to solve. Likely more so than a lot of quests in what you term "true" RPG. "Dumbed down"? Think again.) And DD not linear? Please. It's linear, but merely gives an illusion of non-linearity in the middle. Oh, you can wander anywhere, do almost anything, but so? You end up having to become the Divine One and save the world. In BG2, at least you have the choice of joining with Bodhi or the Shadow Thieves; in ToB, you can choose to ascend or stay a mortal -- thus affecting the ending; in HotU, hoo boy, you've got multiple endings. And the KotOR you malign so much? It's got two endings and multiple ways of solving quests. Very few games can boast of that much. What is your definition of linearity, anyway? By most people's definition, I find linearity overrated. Look at Morrowind; it's as non-linear as you get, but most of the game consists of wilderness and repetitive, uniform quests with repetitive, uniform NPCs who are devoid of personalities. The main story? A joke. It lacks focus and attraction; many people aren't even motivated to play the game for a few hours, let alone finish it. Do you go by the name of Hades_One/Visceris elsewhere, by any chance? I'm not forcing my opinion on anyone. You're right, the definition of RPG has changed over the years, and definitely for the worse. Morrowind was just a bad game. The Might and Magic series was decent. Wizardry 8 was pretty good. As far as KOTOR, I have never played an easier "game" where you sort of just answer a few questions and beat the game with 0 difficulty whatsoever.
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member
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Joined: Feb 2004
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And no, I don't go by any other name anywhere else on forums related to RPG games. All games are linear in the end, considering you're eventually playing towards an End Game scenario. Sure got your panties in a bunch quick eh Winter? haha
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