Oh? Are you implying that your post was a troll attempt?
I find it strange how the RPG genre attracts so many pseudo-intellectuals, and how these pseudo-intellectuals seem to think that the "RPG" label somehow equates to quality. Wake up call: it's just the name of the genre, just like "adventure" or "action" or "sports", not some sort of quality guarantee.
Wait a minute. You call ToEE a perfect RPG? Bwahahaha! Then I don't think we have anything else to say to each other, between ToEE's bugs, laughable rule implementation, more bugs, hit-and-miss voiceacting, and the utter absence of any coherent story.
fluffy_ferret said:
KOTOR is RPG/Action. It has a lot of RPG - the D&D system, interacting with ppl, multiple ways of solving quests, good and light side etc. Simply put the RPG element is pretty strong but it's true that it's a game "dumbed" down and made for a broader market, which doesn't necessarily make it any worse a game.
I agree that the rules in KotOR are heavily simplified -- there's even an "aut level-up" button, for peanut's sake! Yet, people who migrate from the FPS genre seem to have a lot of trouble with this bare-boned d20. (
Not D&D! Come now, if you want to adhere to the "elite hardcore RPGer" mindset, might as well get your facts straight.) It's a smart marketing plan; if it were any more complicated in rules, Bioware'd have a smaller sales. Most people do agree, though, that KotOR is a lot of fun to play, even for the "hardcore RPGer" -- and isn't that what games are for, fun?
I wouldn't call it RPG/action so much as RPG/adventure -- the action is no more or less prevalent than in any other "true" RPGs, if we're discussing BG2 and DD here. The NPC interactions faaaar exceed that of DD.