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Joined: Mar 2004
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stranger
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I find that the menu items start to get hard to read at 1600x1200. So things like menu items, save/load, or even letters/books should be scaled to create the same size no matter what resolution is used. This can be done by drawing to a 3d texture and scaling the texture to a percentage of the screen resolution.

Brian

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<img src="/ubbthreads/images/graemlins/up.gif" alt="" />

I found some writing a little on the small side at 1280x960, actually.

Joined: Jun 2003
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When I played on 1280x768 the combat text were a bit small for me.

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journeyman
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Try selecting items in the inventory yet? At 1024 x 840 it's already getting difficult.


Oh Lorvidale, never shall the sun shines on thee again...
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Yeah, but in 800x600, the inventory takes up 75% of the screen... <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />


Tovi May Raan refresh you!
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I agree that the inventory screen is far too big. I tried drag-dropping some items into my inventory and found that I had to:
  1. Close inventory panel.
  2. Get near item.
  3. Drag item.
  4. Open inventory with keyboard.
  5. Drop item.

I have no problem doing this, it just seems a little over involved.

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I to like the idea, of
making the "inventory windows / and texts" size custameble(sp)
like choosing 1600x1200 resulution for the game
and 800x600 or another format for the inventories etc

if that's possible ofcours. <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />


Carpe diem, quam minimum credula postero
Joined: Mar 2003
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I agree that the inventory screen is far too big. I tried drag-dropping some items into my inventory and found that I had to:
  • Close inventory panel.
  • Get near item.
  • Drag item.
  • Open inventory with keyboard.
  • Drop item.

I have no problem doing this, it just seems a little over involved.


I haven't tried this, but I heard you could also simply drag the object on your characters picture on the top right, and the game will put the object in his inventory.


Tovi May Raan refresh you!
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Personally, playing at 1600x1200, the only text I have a real problem reading is the item stats when you hover over an item... that text is TINY, and doubling the size wouldn't really affect anything. Probably could get away with doubling it even at the lower resolutions if scaling it is too difficult.

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The problem is that if you stretch 2d-stuff like fonts, buttons etc then they'll get quite blurry and not look very good. It's easy to do (as has been mentioned earlier) but looks bad. What they *could* do was implement, say, two different resolutions for the interface - one that looks good in 800x600 and another that looks good at 1280x960. Then they can use the closest fit based on the actual resolution the game runs at, but without scaling anything (they would then have to drop support for 640x480 - but who plays this game at this res anyway?!?).

- Telemachos

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journeyman
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Maybe they could just allow for font size increase like my monitor settings do. I have those set at 220% so I do not have to lose any resolution on my 1920 x 1200 monitor.


Men and nations do behave wisely, once all other alternatives have been exhasted
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It's a bit of a major interface change, but what about zoom buttons on windows. Just use integral zooms (x1, x2, x3, ...) which scale the window and it's contents. At high resolutions, you're not likely to care about a bit of pixelation.


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