I didn't find the voice acting that bad, though there is always the volume control, if you want to turn it off. There have been a couple reviews of the demo already, and I don't remember seeing any great fuss over the voices.


[color:"orange"]Equipping an item is an arduous process.[/color]

<img src="/ubbthreads/images/graemlins/confused.gif" alt="" /> How is equipping items any different than in Divinity? You might have to give the other character something, that that is hardly an arduous task.


[color:"orange"]Going through the skill window to add a new skill is almost a physical pain.[/color]

You have never organized anything on your computer into grouped folders?
Other than the skill branch style, what other ways are there to organize such a flexible and configurable system? Should the skill system be gutted to fit into a simplistic interface?


[color:"orange"]4. The new skill system. What were they thinking? Maybe it'll get better in further progression, but as it is, it feels clumsy and impractical.[/color]

I found it immediately usable and understandable. It is much better organized than listing 96 skills on 3 screens in groups of 8, or listing every known skill in columns when clicking the secondary skill icon.


[color:"orange"]6. Imbalance. So mana now can regenerate by itself. Wonderful. But why does it regenerate so awfully slowly, compared to hitpoints?[/color]

I think mana regenerates slower for balance; with a very fast regeneration, you would effectively have unlimited mana, without the need for potions. The amount of health regeneration during a battle is not that great, so different regeneration rates do not make melee characters more powerful than magic users. Actually, mages tend to have fewer hit points, so the health regeneration helps them, as well.