[color:"orange"]6. Imbalance. So mana now can regenerate by itself. Wonderful. But why does it regenerate so awfully slowly, compared to hitpoints?[/color]
I think mana regenerates slower for balance; with a very fast regeneration, you would effectively have unlimited mana, without the need for potions. The amount of health regeneration during a battle is not that great, so different regeneration rates do not make melee characters more powerful than magic users. Actually, mages tend to have fewer hit points, so the health regeneration helps them, as well.
Well, I think it could be a bit faster. Right now its way slower than life... and I get your point... you'd be able to have unlimited mana... BUT, spells cost (at least the fire one I got) cost 53 or so mana/cast, so thats 3 casts for my level 4 mage in a row... probably takes 10 mins to regen the mana for another three casts, vs the heal points you could regen and start fighting.
I think putting points into intelligence (or whatever the hell the mana increasing one is) should boost it a little bit... not as much as regaining life, but so a mage can actually cast somewhat, without having to break-out his sword, which he cant use for... you know what.
And once you put so much into constitution (I think it is), wouldnt you regain life so fast you wouldnt need potions?...