It is the same system of management, with folders/skill grouped and sub grouped by category. I was wondering why you found the skill system poorly managable, when presumably you would be familiar with the style, at least.
*facepalms* You missed the point completely. Game, not folder management. Folder management, not game. Mmmmkay? I can live with folders and such because I
have to, and in any case, Windows' interface is far less clunky than BD's.
So an example of an elegant management system for such a flexible skill system would be what?
I can't come up with anything at the moment, but before you hop on the silly "if you can't do better, then shut up!" spiel, am
I the one paid to develop the game? No? There you go.
Does that make mages in Divinity useless, with no mana regeneration, but with a skill to regenerate health?
No. However, the first level spells in DD don't have the same ridiculous mana costs. My magic-using character can hurl about two-three spells before her mana's down.