[color:"orange"]*facepalms* You missed the point completely.[/color]
No, I started that example, so I should know what I meant.
I wasn't trying to say the skill system should be just as fun to use as Windows Explorer.
[color:"orange"]I can't come up with anything at the moment[/color]
I don't do spiels, nor was my post phrased as an attack.
I found nothing wrong with the skill system because I could not think of anything better. Since I was familiar with the nested branch category style, it is usable and understandable enough I didn't have any problems that would make me wonder about alternatives.
If you could have given an example of something better, I would have understood why you called the skill system unmanageable. That's it.
Maybe having part of it organized top down, rather than left to right would reduce the amount of expanding / collapsing branches, and make it easier to navigate?
[color:"orange"]No. However, the first level spells in DD don't have the same ridiculous mana costs. My magic-using character can hurl about two-three spells before her mana's down.[/color]
Then this pretty much is the same problem playing an archer. Due to the initial limited availability of arrows, you need to play mostly melee, until later in the game when arrows become more available. I would think getting out of the prison level that arrows, potions, etc would be more plentiful, and this restriction would be eased or lifted. Unfortunately, the demo ends before you get to the next area. Too bad you couldn't go up a few levels and teleport to a small area later in the act, to get a better idea of the game. I don't know how feasible that would be to do, though.