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The several white icons on the left side of the inventory. Try clicking on them.


I have something more in mind of placing the items side by side, like what you get what you right-click on the desktop and select "arrange icon". Sometimes items can be meshed together, such as a glove on top of the sword and etc.

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You can zoom.


Discovered this quite by chance when I am using the mouse-wheel. But it does not zoom into the interface, which is the issue here. On higher resolutions, the item images within the inventory are quite small and tiny. It may makes clicking on the items harder, especially swords and long thin objects.

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Is that a problem? No offence, mate, but people who play games for the eye candy are called 'Graphic Whores'. I am sure you are not one, though.


I meant the interface issues can be solved if BD is full-3d, like Dungeon Siege. It is easier to program 'auto-scaling the inteface depending on resolution' if the system is 3d to begin with.

Since touching on the issue of 3d...

There are some ideas which are easier to implement with 3d. For example, if Larian has not switched the characters from sprites to 3d mesh, they will be hard pressed to come up with the character customisation actions and the ability to customise the appearance depending on equipment. Yes, it's doable, but it will require lots of bitmap images to recreate the effect.

However, a 2d-implementation / 3d mix for BD is more suitable than a full-3d implementation.




Oh Lorvidale, never shall the sun shines on thee again...