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Dude, you are comparing D2 with BD! I have to rant about D2, don't I? *shrug*


Ranting about D2 but praising BD at the same time? That's odd because I find the demo and D2 similar. I'd expect you to praise both.

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You don't have to use firebolts in the early level. I have done Sorceress using bows till they reach level 18 with relative ease.


up to lvl18? That's stupid, but nevermind.

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Remind me next time to consider when to spend 0.000005% of my lifespan typing out a post only not have it read in its entirely. Click on the "Show All Skillpath" button at the bottom of the panel and see. Last I check there is:

Elemental - Focused
Elemental - Missile
Elemental - Radius
Elemental - Defense - Reflection - Self
Elemental - Defense - Deflection - Self
Elemental - Defense - Reflection - Party
Elemental - Defense - Delfection - Party
Elemental - Weaken - Spread
Elemental - Weaken - Circle
Elemental - Weaken - Focused


I did. Simply doesn't work. Maybe it's a bug, but that doesn't make BD look good.


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Please don't hang out a decoy to distract, No, not computer game, save for Dungeon-mastered NWN, is a true role-playing game if you defined RPG as that of pen and paper type. The point is there's a hint of role-playing in BD. And yes, you can choose to run away from a fight in Diablo II. Point being? Is that, erh, true "RP"? You used "Even" at the beginning of your sentence, which suggests that you can't do that in BD.


The point is, not fighting the torture guard(if this is infact possible) isn't much different from not fighting an encounter in diablo. I'm talking real RP like the example below.

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Since you brought NWN into it, a nice RP situation is when you need to defend a barbarian accused of murder in court and you have the choice of bribing the jury and witnesses or find out what really happened. Or even mess up the defense deliberately. This is from NWN chapter2. There's more of such subquests in NWN and it's expansions. Yes, you have to follow the main quest line but you still have some freedom while doing that.


I got bored of it in chapter 1. Went on to play Elegia and Penutlimta series.


So you could understand my point about the demo then. hehe True NWN wasn't exactly BG2(hardly), but still a decent game. If you got to chapter 2 it did get better. Shame you missed chapter 2 and 3.
So you should understand that it would be a shame if the game turns out to be very good, but the demo (first half of chapter one) turns many people off.

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NWN. No, no, you don't want to get me started on it. The core campagin is the most generic fantasy role-playing triple which they can throw to the ground. The plot, at the beginning, is lifeless. Your actions, at most, shift your alignments. But no, no, this is about BD and its comparison to hack and slash, so let me state once more -


^^^ You admitted you didn't play past chapter 1, what would you know about the OC?

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The tiny hint is not enough IMO. In NWN you can atleast threaten quest givers to give you more money, if you play an evil villain. Then there's real dialogue in some subquests, especially chapter 2 and 3. Both chapters were pretty good for crpg standards. You could also rob almost any NPC in the game through threats... Etc. etc.
Nothing like that in this demo.


Threaten quest givers - at most an alignment shift. Have no consquence on the plot.


It earns you money and that counts. Atleast you can act like a [nocando], a good guy or a neutral in NWN, in the demo you cannot even do that.
Harping about NWN in this respect then you should critize the BD demo also.

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So if you say the full game will be much better, than I would suggest a better demo.
A game demo is like PR so you need to show a sample of the very best. This demo turned me off and that's not a good sign.


Now you have raised a very interesting question. The demo is such because the game begins as such. Shall the designers design the game with the demo in mind? How else will someone starts the game? Or are you suggesting the developers create a solely-demo level and clocks in additional development time?


Yes! Yes and yes! Modify some game files and cut and paste great events in a sequence. This game uses a tileset it appears so the devs could simply copy/paste rooms+content. Maybe link different rooms and scenes through area transitions.
This kind of thing should be pretty easy to do really.

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It seems that you are expecting hardcore hard n slash action and are rather put off by the slow pace. For me, there's enough blood-shed already.


Yes the game needs a faster pace IMO. I expect lots of RP and/or mind cracking puzzles and/or fast action or strategy; all in big chunks.
If there's less killing then I want more RP or difficult puzzles.

With RP I mean things like choosing between red team or blue team; making alliances; judging criminals; romancing and more romancing; permanent deaths of beloved ones and dealing with it; bragging in taverns, etc.

If the game has these things the demo should show us some of that.