I just don't get it. With <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> they release a large demo and then people are complaining "the demo is too large", "the firts dungeon is to hard".... Ok now with this demo it's "the demo is to short", it's too easy. Man I never knew a game comunity was so hard to please. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
in diablo you have to target shamans before devils for example, because the shamans keep raising the fallen. On the other hand you need to attack devils to reach the shaman if you play a melee type.
Well theire was a same monster in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> so it will most likly be in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> too. It was just not in the demo. This would have made the demo to hard I think. You have trouble fighting 2-3 guards guess how much touble you'll be in when fighting a necromancer.
What also bothered me was that elemental damage types didn't seem make any difference in combat.
Believe me in the full game theire will be element resistance on enemies. Just ask Shrimpo.
(undead has high resistance against bone damage)
Also try killing fergus whith no magic. It's darn near imposible. You probably figuered out that fergus has a weaknes against mages.
And when you want want to lure a enemy to an other char let the char run to somewhere and jabb him with to other char the enemy will follow the other char then. It worked for me and since it is the beginning of the game you can't expect to meet the highest AI enemies do you?
What I've heard from AI and Act 3 would make you scream for your mommy.
(from a press release: Act 3 will have you scream for you mommy)
You want an exaple of AI.
In the full game theire is a monster that first paralizes you and while you are paralize lays explosive around you then moves away and hits you with a poison blast. when You try to walk you most likly explode the mines. Or what about the Dark ring members that when theire on the brink of being defeated teleport out to recover.
I sence that most of your problems lay with that the demo is in the learning curve of the game while you wanted probably a demo that started in act 3. Well just call this a teaser demo then. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />