Badass, have you looked into the excellently differentiated trophies list? These monsters have a large variety of resistances in different values. Now, compare these resistances please with the converting arrow skill. (12 different types of arrows) if you like ranged combat.

I agree, you could not find special arrows in the demo - but if I compare these monster resis with the converting skills, I get a hunch how important tactics will be for my ranged mage. Why? Well, I can't boost her up very quickly, skill pts are precious - so I might have to specialize on some magical damage and then try to make her more powerful by providing her with the appropriate arrows (they can be bought, if I don't want to spend skill pts on making/converting them)

I was quite surprised that a skeleton was not as vulnerable to fire as I expected (+2), they didn't like crushing and even had -97 spir. resistance - I saw, Fergus was -100 resistant against bone damage...

Those lvl ghosts => +82 res. against fire, slashing -8, very low against ethereal, shadow, bone damage.

As I don't know what "tactics" are for you - I know what they are for me =>

1. Building up my char according to skill pts/stats.
2. Trying to find out the lowest monster resistance, choose the appropriate skill/weapon/spell and then target, sit back and relax (or not) - or throw a fit because I have miscalculated her as soon as I enter a new act and find out those monsters are totally different - or my arrow slots are full with unsuitable arrows and my DK has the right ones in his inventory <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> .
3. Play around with the "select all" and "single move" - as I already did in the demo => letting the DK unlock the ghost cells alone, keeping her at safe ranger distance - pausing the game, choosing the party button, targeting and unpausing. Or, in the guard room => assigning chars to different enemies at the same time - all in pause mode.

You might find this redundant - but I like to find out the efficient way instead of merely slashing my way through, so I do think - according to the skills I saw but can't use yet, because teachers have not unlocked them for me - BD has a potential for subtle tactics.

I don't want to convince you about the demo - I merely want to point out future aspects, ok?
Kiya