Demo generally worked fine on my Windows ME system: Intel 1 GHz, 512 Mb memory, GeForce 2 MX, DirectX 9b, SoundBlaster Value. Only strange behaviour that I noted was a sound reverb effect that corresponded to a temporary stop or hesitation in character movement. Have an idea that, although SoundBlaster Drivers are current, the "value" in SoundBlaster Value may not be too great.