Well obviously if you just toss fire and water magic together they will interfere with each other. That's why proper technique is to isolate spell components with an appropriate null magic field while they are forming. The targeting system of course keeps track of each component, and makes sure there is a slight time or distance difference between them. If you get hit with a fireball in the chest/head and a water blast in the stomach/leggs, they are not going to cancel each other out. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
ROFL good one Raze <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> (talk about using your accuracy points <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />)
As for the doubble skill I hadn't tought about those problems, but you are right it can get messy. Too bad we can't name our spells to make it more insightfull. I like the icons but theire have to be a lot more of them. Maybe some kind of party summary to know wich skills are with wich party member.