The beginning of the game bears some consideration.

Some combinations of character does not fit well. For example, two pure wizard may have a hard time to rough the opening combat sequences. Of course, maybe Larian is trying to encourage us to diversfy.

However, the extent of the freedom in character creation allow us to bypass that difficulty. We can create a warrior-wizard / wizard combo, with one of the wizard starting with higher consitution and agility to tank for the beginning, and the other wizard concentrating on Intelligence for increased mana output.

At any rate, a free skill point at the beginning will make the game more fun, and draws the player more into the game. Or give each of the skill-path a default ability that grows with level. Survivors have sneak and Warriors have whirlwind, so why not a default generic magic missile for the wizards?


Oh Lorvidale, never shall the sun shines on thee again...