Sorry Morbo, but you seem to have missed the point.

It´s not about whether i want to buy that skill or not (i.e. skill costs).
Take as premise a.) of course i want that particular skill/spell and b.) yes, have enough gold and don´t mind paying that given price.

But then when i´m at that point as a player and with my char, it simply doesn´t make much sense to (some of) us that
c.) A person/book teaches me s.th. but afterwards i cannot make use of it right away - first have to wait further more for a new skill point to invest that on top of it all. - Why, please? Why this additional waiting period?

Or

d.) You weren´t taught anything in the first place. Giving the person/finding the book just let you know "Hey, and btw: Did you know there exists a skill named [...] - great, isn´t it?"
That´s fine - but why, if it didn´t pass me any real knowledge about how the skill works/what the techniques are for using it, should i be suddenly able to level it up and use it as soon as i invest a skill point?
That simply doesn´t make up much for an `inner logic´ but rather appears as "because the developers of this computer game said so" - which naturally isn´t a good thing for an (C)RPG.
And such has actually always been the likes of what Larian aimed for to eliminate ever since <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> was still their `Project X´.


If you in particular are just fine with the way it is now, that´s ok, of course, noprob. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
And yes, maybe you´re right in another sense, that we all could get used to it, if it works out in the game, with the balancing, and that we´ll still be able to build (the two) chars we want to.
However the people coming from the "skill points already too sparse" angle, have their doubts. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />


Ragon