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You can unlearn skills (which requires an amount of gold based on your level).
In act 2 there are much more effective spells. I played my hero as a warrior for the first half of act 1, though always intended to develop an archer.


Which begs the question about why such ineffective spell skills were created, in the first place. Don't get me wrong: I know how difficult it is to balance a complex game. (I used to work on one.) But certain things are pretty obvious--like dead skills such as Embellish, Wisdom, and the Fire Missiles that my archer/mage invested 5 points in. Gods, she had to shoot 6 of those at a low level guard (who had no resistances) to just kill the guy! Paying the amount necessary to regain those skill points is nice, but why add the skill in the first place if it simply doesn't come near to working?

Please excuse my frustration. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />