How have the graphics been advanced?
Christophe: We’ve ported the engine to DirectX9. This eliminated incompatibility problems and allowed us to add more graphical elements. We’ve now included real time 3D characters, added a lot of glitter in the magic effects, allowed for higher resolutions with FSAA and included the ability to zoom in when playing at those higher resolutions. The graphical tweaks are nothing too groundbreaking but they are subtle enough to make the game better.
From an interview at
RealGamer with Christophe Heerinckx the assistant producer on the Beyond Divinity project.