Quote
Unlike Diablo 2 where you could spend 10 minutes fighting ONE boss. That makes it feel like an epic battle, and not something where I swing my sword 20 times and bang on the use potion key.


Yeah, but you have to die like a hundred times and get your "body" every single time, which is the stupidest idea ever in role-playing gaming. It might be OK in multiplayer, but it makes no sense in single-player. In Divine Divinity (and Beyond Divinity too, I'm assuming), when you die, then you are dead, and that's the way it should be. If there is an enemy in Beyond Divinity that takes 10 minutes to beat then we'll probably never be able to beat it.