Lews please don't take my comments to heart. I was actually being ironic with a healthy dose of sarcasm. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I think the smileys might have thrown you off.

Anyway, Yaaj does have a very valid point though. Even though I think it's kind of funny that he went ahead and bought Beyond Divinity from the same people that delivered Divine Divinity (so the game wasn't that bad after all eh Yaaj?), he did illustrate a few issues with the game industry as a whole.

Games nowadays are very buggy. Many developers are guilty of this. I remember my outrage when after years of waiting for Ultima 9 to only discover it to be a buggy, broken disgrace of a game. Even Richard Garriot, the founder of the Ultima series, walked out on it. It took three patches and a fan patch to finally fix the thing. Let's not even mention the state of Deus Ex 2.

I've sort of accepted the fact that's the way the industry is: either games are rushed out to coincide with a major holiday season or developers have trouble catering for the myriad of PC configurations out there. Yaaj's post prompted me to think: does it have to be this way? Of course not. I don't mind the odd bug here and there - it's the critical, "saved games won't load" sort of bugs that really get to me. The latter case happened to me in Divine Divinity. Luckily for me a reinstall fixed the issue. A few other people on the forums reported the same issues, but I digress.

The point is Yaaj paid for the game rightfully expecting it to have what it stated on the box. It didn't and left CDV open to lawsuits. So hopefully CDV will learn to have more vague blurbs <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Anyway Yaaj, I hope you enjoy Beyond Divinity as I'm sure the dev team did their best just as they did with Divine Divinity.

edit: grammar



Last edited by LordPanda; 29/04/04 07:55 AM.

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