That is an unfortunate side effect to having this script running - sometimes it will save during a battle at a bad time (at least 2 quicksave files are saved, so you can get back to the old one).

The problem when you think about this is that having a hot-key to enable and disable the auto-save is I think impossible. This is because after the script executes it passes exection to the Beyond Divinity game - from this point on the Beyond Divinity game controls all the hot-keys.

Oddly enough I have a F Lock (Function lock) button on my keyboard which disables/enables the function keys, but the script overrides this and saves anyway whether the F Lock is on or off. I have even tried keyboard re-mapping tools to try and manually disable the auto-save, but alas I have had no such luck in getting it to work.

I am not a programmer by trade - just a system administrator who writes some file/utility type scripts at work. If anyone has any suggestions on how maybe to accomplish this - I will look further into trying to get this to work.