I hate to hear things like this...
At what point does the cost (in time, money, and of course hard currency) to implement the copy protection for these games outweigh any potential savings by thwarting piracy? Has anyone ever studied that? (Seriously - has anyone ever run the numbers?)
So many game releases these days are plagued by bugs, and so often they are directly or indirectly related to the CP that is used. It just seems like a big fat waste of time to me, but what do I know?
After reading the peek a few weeks ago about all the issues they had with CP when trying to produce the German Gold master, and now this - it seems like all those hours could have been better spent on improving the game content for the consumers, rather than making the game less stable and more prone to crashing...
(P.S. I always buy my games, in case anyone's thinking otherwise)