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(A)D&D is not only the most known RPG system, but also the most widespread in computer games.


I'd love to see other systems being used rather than d&d. I perfer systens based on a percentage from 0 to 100.

Every d&d rgp computer game I got comes with a manual an inch thick. The Fallout series and Wizardry 8 both had good systems that where easier to understand right from the start. But if you dont know the d&d system and play a game with based on it then it's not so easy to understand what's good and not good other than if it's a higher number it's better, but how much better?!?

I know the system now finally, but only in a computer environment, after playing TOEE.

But in TOEE I don't like the d&d system used in the game, though I like the game itself. I don't understand how in that game (if it's a d&d rule) how plate boots for example give the exact same armour bonus as leather but the only differece is the spell modifier! Why? Plate boots should offer more protection. Same goes for all the armour types in the game. The skill system is incredibly basic also. Only a small handful of skills and all classes have access to them but with different points costs of course, but only about 4 of all the skills are any use. Tumble, intimidate, and the thief skills. I do like the feats idea though!

Wizards of the coasts did a good job plugging the system since they bought it.