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#219707 19/04/04 02:09 AM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>
And than I go and spoiled it all by saying something stupid..
</span>
Cool Rat! Thanks a lot for it! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

Last edited by HPS; 19/04/04 02:18 AM.

- Boo und ich, allzeit bereit!
#219708 19/04/04 06:30 AM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>Test </span>


"Gods don't like people not doing much work. People who aren't busy all the time might start to think." T P
#219709 19/04/04 06:48 AM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'> just testing </span>

Last edited by Viper; 19/04/04 06:49 AM.

Viper
#219710 19/04/04 08:22 AM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>beyond divinty should be out now.</span>


Joliekiller, paladin on a crusade against (almost) all evil.
#219711 19/04/04 10:56 AM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>This thread reminds me this one which is already locked !
Question about fonts</span>

#219712 19/04/04 08:53 PM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'> thanx Rat! This makes the life of helpers easy! </span>


bernhard live and let die!
#219713 19/04/04 09:15 PM
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Hours before thread gets locked?

<span class='standouttext'>Spoiler : </span><span class='spoiler'>
I think 24 hours.
</span>


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#219714 19/04/04 09:30 PM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'> No, Lynn will give us to the end of the, if it gets closed at all.</span>

#219715 19/04/04 11:45 PM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'> i still don't get this [/] </span>



#219716 20/04/04 06:45 AM
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well... you don't NEED to use the spoiler tag you know


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#219717 20/04/04 06:42 PM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>bla</span>

Cool ! Now we need it to be implemented in the opposite area where the smileys are located, so *everyone* can use it ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#219718 20/04/04 06:44 PM
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Who are you talking about Alrik?

<span class='standouttext'>Spoiler : </span><span class='spoiler'>Lews perhaps</span>


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#219719 20/04/04 07:11 PM
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I mean when you are posting, below and right of the Form.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#219720 20/04/04 07:14 PM
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I know. I was talking about the

*everyone*

comment <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" />


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#219721 20/04/04 07:41 PM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'> English version has GONE Gold. just in case you did not notice the announcement</span>

#219722 20/04/04 09:13 PM
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About hints, someone should make a universal hint system entry: http://www.uhs-hints.com/

It's a sortof website with walkthroughs, but the thing is, you don't actually get solutions, but hints on solving a certain part of the game. Like a quest. The quests can be categorized, and each quest can have multiple hints. You start off with vague clues, and end with exact descriptions. The player can then choose how much hints he wants to see.

For instance, in Divine Divinity you have the poison barrel quest on the farmlands. You could have these hints in the following order:


1) You have to establish what you're looking for. Think: what could possibly be making the crops unnaturally glowing green?
2) Poison. You're looking for poison.
3) Since the crops were poisoned suddenly overnight, they still have to be nearby. Explore the farmlands.
4) The poison is probably hidden. Look for good hiding places.
5) Caves are good hiding places.
6) There's a cave to the south of the farmlands.
7) The orc you kill in the cave was carrying a key.
8) Keys open doors. Doors are usually located inside buildings.
9) Since the orc was carrying the key, there's probably another hiding place for poison. So you're still looking for poison.
10) Check nearby buildings. Namely the ones with alot of rooms for storage.
11) The blue boar inn has rooms.
12) Check the basement.
13) The owner might know more about this.

...

You get the picture don't you?

Just look at other games on that site, although some are ver poorly done, there are some really good ones aswell.



Tovi May Raan refresh you!
#219723 21/04/04 12:05 AM
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Quote
<span class='standouttext'>Spoiler : </span><span class='spoiler'> i still don't get this [/] </span>

You don't need the [/]. The rest of what you wrote is fine.

#219724 21/04/04 12:58 AM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'> like this?

I really don't unederstand <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

can someone use it with a no UBB thread stuff?


THANKS ALOT MORBO!!!

and Viper, it automatically does the spoiler tag <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> </span>



#219725 21/04/04 05:34 AM
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I was only joking lews.

How to use the spoiler tags:

[spoiler]this will be invisible[/spoiler]
this will not be invisible



Hope this helps lews ;)


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#219726 21/04/04 06:29 AM
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like I said before.... not everything has to be in the spoiler color... I'm tired of selecting everythin


Viper
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