That's unfortunate if that's really the only change. It's not ever going to be an action RPG if I have hit the pause key all the time... or ANY time for that matter.
I guess I wasn't looking for a slow strategy based RPG in the Divinity sequel <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
I'll stick to Sacred for awhile until I can get more info on how the modes work in Beyond Divinity.